February 12:
- Created repository and placed current version of the code into GitHub.
- Made small alterations in the code.
- Then continued to work on the actual game map and enemies.
February 16:
- Small alterations: Fixing the map scrolling (made it occur a bit sooner), added some more images to the png file, began introducing the concept of loading the images sequentially.
February 22:
- Created enemy’s (More complex, using the images, and declaring them)
February 25:
- Edited the enemies positions
- Began adding the characters swords
- Added the the hearts image and the Gems
- Added the health system (uses half hearts)
- Added the directional movement of the character
- Converted overworld map into number strings.
- Used tile system
- Added drops, more enemy textures to the image files.
- Added title screen image.
- Re-formatted the text file for TILED (addcurleys function).
- Edited and added each of the four dungeon files
- Added a string function that helps load the map
- Edited map data and made the image loading more efficient(reused certain images).
February 26:
- Edited the map data some more
- Edited the tile image for the background
- Edited borders and camera
- Added in the drops (emeralds and potions)
- Edited the drop system
February 29:
- Edited health system (healthmax etc)
- Edited drops
- Added a draw coins function
- Added skins and enemy type variable for the red enemy
- Fixed small sword glitch
March 1:
- Edited sword hitting and drops code
- Added red knights and blue ball dude
- Continued to add enemies up to enemy 7
- Added a black square to the image tile file
- Edited the store data file
- Changed the positioning of the enemies
- Added the store file loading
- Added text to the store
- Added a new arraylist
- Edited enemy loading
March 2:
- Edited the onscreen hearts and the emerald counter
- Edited enemy positioning
- Edited the sequential loading of the files
- Made the overall code a bit more efficient
- Edited title screen image
- Edited text files
- Added directional checking
- Added populate arrays
- Added text game title
- Added directional key functionality
March 3:
- Edited levelflex file (added the loading for each?)
- Added more enemy arraylists
- Added the store exiting variable
- Added cheap fix variable and edited the camera shifting
- Edited badtile function
- Reset the camera x and y to 0
- Edited enemies (positions etc.)
March 4:
- Massive edits to placements of the enemies across the entirety of the map
- More edits to the direction checking of the enemies.
- Edits to what occurs at death (resetting of variables) as well as the framework of the win screen.
March 6:
- More edits to the sprite sheet (added the black eye color for the bottom most enemy and princess).
- Made a story page and added in the Princess picture
- Added gem cheat for game testing
March 7:
- Edited cost of heart to be double
- Fully added a barebones win page → finished it
- Edited story page text
- Added shop entrance image to the enemies png
March 8:
- Edited enemy skins
- Small shifting edits
- Added a special font type
- Edited the enemy health
March 9: 29 days
- Edited enemy skins
March 10:
- Edited enemy skins and positions
- Created a larger sprite sheet for link
- Added companion sprite sheet
March 14:
- Finished adding the companion to the link sprite sheet
March 15: 23
- Moved entire game files to a new repository
- Renamed some files
- Attached companion
- Added buzzy.js
- Added sound functions
March 17:
- Edited enemies(positions and skins)
- Edited enemy health
March 18:
- Edited the enemies png (fixed the store entrance and some enemy sprites) and changed some of the enemy skins
March 28:
- Made a mygame text file → transfered everything over for easy website updating
April 5:
- Created conversation class and added height to the screen size for dialogue conversations.
April 7:
- Got the dialogue selection to work.
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